coding stuff
Dec. 1st, 2010 01:48 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
👁 Ship Overview
The ship has a total of six floors, with the upper five comprising the living quarters. The ceilings are tall enough to (uncomfortably) fit passengers upwards of 14'00" (427cm) in height.
The five residential floors each have a total of ten cabins with basic furnishings: a bed, a closet, several built-in wall shelves, a small private bathroom with toilet, sink, and shower. (Something like this.) The cabins are approximately 400 sq ft and are all identical; however, passengers may switch cabins if they so desire. Please note this with a comment below.
There are no spare clothes in the cabins; passengers arrive only with what they're wearing, but may purchase additional clothing on planet visits. Bathrooms have one basic set of towels and soap supplies to start.
Each of the residential floors has a simple lounge consisting of comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Every floor is connected by stairs and an elevator in the middle of the hallway, opposite each other. The power reserve glyph is located on the wall to the side of the stairs.
The five residential floors each have a total of ten cabins with basic furnishings: a bed, a closet, several built-in wall shelves, a small private bathroom with toilet, sink, and shower. (Something like this.) The cabins are approximately 400 sq ft and are all identical; however, passengers may switch cabins if they so desire. Please note this with a comment below.
There are no spare clothes in the cabins; passengers arrive only with what they're wearing, but may purchase additional clothing on planet visits. Bathrooms have one basic set of towels and soap supplies to start.
Each of the residential floors has a simple lounge consisting of comfortable chairs, a pair of small tables, and a long couch that takes up the entire wall opposite the door.
Every floor is connected by stairs and an elevator in the middle of the hallway, opposite each other. The power reserve glyph is located on the wall to the side of the stairs.
👁 Bottom Floor
Stasis Pods
Stasis Pods
Stasis Pods
ELEVATOR
Stasis Pods
Stasis Pods
CONTROLS
LAUNDRY
NAVIGATION
Stasis Pods
Stasis Pods
Stasis Pods
STAIRS
Stasis Pods
Stasis Pods
NAVI
Laundry Room:
Contains three washing machines and three driers, as well as necessary laundry supplies. There is no cost to run the machines.
Empty Pods:
Instead of cabins in the hallway, there are empty pods meant to house passengers in stasis/cryosleep, twenty-five on each side of the hallway.
Navigation:
Behind the door and to the right of the entrance is the Navigator, usually called Navi.
Navi is an agender being with a humanoid face and many limbs, the same grey color as the ship itself, and appears to be fused to the command chamber, taking up the bulk of the space in the room. The same glyph that is on the door that just opened and the backs of passengers' hands is also on the Navigator's forehead, glowing a steady green.
The wall opposite the Navigator is covered in screens and windows, displaying a number of diagrams and lines of text in the same alien language that was found on the display outside the door. One thing that does seem to be missing from the Navigator's face is a mouth. It seems that the words Navi "speaks" are being projected telepathically to all passengers.
Laundry Room:
Contains three washing machines and three driers, as well as necessary laundry supplies. There is no cost to run the machines.
Empty Pods:
Instead of cabins in the hallway, there are empty pods meant to house passengers in stasis/cryosleep, twenty-five on each side of the hallway.
Navigation:
Behind the door and to the right of the entrance is the Navigator, usually called Navi.
Navi is an agender being with a humanoid face and many limbs, the same grey color as the ship itself, and appears to be fused to the command chamber, taking up the bulk of the space in the room. The same glyph that is on the door that just opened and the backs of passengers' hands is also on the Navigator's forehead, glowing a steady green.
The wall opposite the Navigator is covered in screens and windows, displaying a number of diagrams and lines of text in the same alien language that was found on the display outside the door. One thing that does seem to be missing from the Navigator's face is a mouth. It seems that the words Navi "speaks" are being projected telepathically to all passengers.
👁 Floor One
101
103
105
ELEVATOR
107
109
Crazy Jane +
-
-
Julia Bellamy
-
OBSERVATION ROOM
LOUNGE
102
104
106
108
110
-
-
-
STAIRS
Jon Sims
Vicar Max
Observation Room:
At one end of the hallway is a large door that opens to the observation room, with a floor-to-ceiling window of the view into space. Three rows of ten auditorium-style bolted-in chairs face the window, and there's plenty of room for standing and walking as well.
At one end of the hallway is a large door that opens to the observation room, with a floor-to-ceiling window of the view into space. Three rows of ten auditorium-style bolted-in chairs face the window, and there's plenty of room for standing and walking as well.
👁 Floor Two
201
203
205
ELEVATOR
207
209
Trevor Belmont
-
Shaun Mason
Lady
-
EXERCISE ROOM
LOUNGE
202
204
206
208
210
-
-
-
STAIRS
-
-
Exercise Room:
At one end of the hallway is a large door that opens to an exercise room, with free weights, three treadmills, a pair of punching bags, a combat dummy, and open space with mats for sparring, tumbling, etc.
At one end of the hallway is a large door that opens to an exercise room, with free weights, three treadmills, a pair of punching bags, a combat dummy, and open space with mats for sparring, tumbling, etc.
👁 Floor Three
301
303
305
ELEVATOR
307
309
Isaac Dale
-
-
-
-
INFIRMARY
LOUNGE
302
304
306
308
310
-
V
-
STAIRS
-
-
Infirmary:
The infirmary has bed-like platforms fashioned into the wall (similar to what the empty cabins look like) and cabinets stocked with minimal supplies. Behind a doorway that has no apparent way to open it is the Neogenesis Chamber.
The infirmary has bed-like platforms fashioned into the wall (similar to what the empty cabins look like) and cabinets stocked with minimal supplies. Behind a doorway that has no apparent way to open it is the Neogenesis Chamber.
👁 Floor Four
401
403
405
ELEVATOR
407
409
Clara Kent
Hemera (Azem)
Emet-Selch
-
-
KITCHEN & DINING AREA
LOUNGE
402
404
406
408
410
-
-
-
STAIRS
-
-
Kitchen:
The kitchen contains a commercial-sized oven, stove, refrigeration, and storage units; pots, pans, dishes, utensils, etc. can also be found behind storage unit doors. Available food supplies are packaged, with strange writing on the wrappers; there does not appear to be anything fresh.
Dining Area:
The dining area of the kitchen consists of three long tables with ten swivel chairs attached to each.
The kitchen contains a commercial-sized oven, stove, refrigeration, and storage units; pots, pans, dishes, utensils, etc. can also be found behind storage unit doors. Available food supplies are packaged, with strange writing on the wrappers; there does not appear to be anything fresh.
Dining Area:
The dining area of the kitchen consists of three long tables with ten swivel chairs attached to each.
👁 Floor Five
501
503
505
ELEVATOR
507
509
Alex Reagan
-
Mammon
-
Murmur
HYDROPONIC GARDEN
LOUNGE
502
504
506
508
510
-
-
-
STAIRS
-
Jack Munroe
Hydroponic Garden:
A large garden that has a wide variety of edible plants and herbs, and small fruit-bearing trees. Most plants will appear alien, but all of them are safe to consume. Some examples are alien variants of coffee beans (exceptionally potent), squash, tomatoes, and peppers.
A large garden that has a wide variety of edible plants and herbs, and small fruit-bearing trees. Most plants will appear alien, but all of them are safe to consume. Some examples are alien variants of coffee beans (exceptionally potent), squash, tomatoes, and peppers.